
Age Of War
Introduction to Age of War
Age of War is a classic strategy and defense game that challenges players to survive waves of enemies and destroy their base while progressing through different ages of warfare. The game blends base defense, unit deployment, and evolution mechanics, making it simple to start but increasingly strategic as you advance. Understanding the basics and mastering unit balance are key to winning.
Getting Started: Understanding the Basics
The Objective
Your main goal is to protect your base while trying to destroy the enemy's base. This is done by deploying units that move automatically toward the enemy while defending against their attacks.
Controls and Interface
The game uses a point-and-click interface. You use buttons to deploy units, build turrets, and evolve your civilization. Monitor your XP bar and gold reserves, both essential for upgrading and deploying units.
Evolving Through the Ages
Starting Age: Prehistoric
You begin in the Stone Age, where your units include clubsmen and dinosaur riders. Basic turrets, like the rock thrower, are available for base defense. Though weak, these units are cheap and spawn quickly.
Advancing to New Ages
You earn XP by defeating enemies, which fills the evolution bar. Once filled, you can evolve to the next age, which upgrades your base's appearance, unlocks stronger units, and gives access to better turrets.
Final Age: Futuristic
The final age features powerful high-tech units like laser robots and futuristic tanks. While expensive, they are extremely effective. Timing your evolution and saving resources wisely can give you the edge here.
Strategy Tips and Tactics
Balancing Offense and Defense
Don't just spam units—balance your army while reinforcing your base with Minecaves turrets. Turrets are essential early on, while offense becomes more important in later ages.
Resource Management
Gold is generated passively and by killing enemies. Spend wisely, especially early in the game. Rushing expensive units can leave your base undefended.
Countering Enemy Units
Every unit has strengths and weaknesses. For example, ranged units can take out slow melee attackers from a distance. Mix unit types to handle a variety of threats.